MichaelS hat geschrieben:what do you see in the program?
The scenes are loaded; I can see the helicopter, but FPS is around 0 - 2 (yes, that's null bis zwei).
When I switch to lwjgl, it's a bit better - with 800x600, framerates can be around 5-50, but response feels a bit choppy. It feels like there's really some sort of issue with the texture memory, and when it's full, a drop in framerates occurs. But that's just a feeling - I'm not sure.
If I use driconf to limit memory to existing memory (no overcommitting for 3D, at least that's what I understand from it), then the background dissapears completely, and only the helicopter is visible. However, framerates are OK now and response feels good too.
I tried the Alvier environment, judging from ls -lh, that's the smallest one; however, it doesn't help. (And yes, the "small" environment does work correctly, without rendering problems).
If I can do anything to give you more clues, please let me know.
As a sidenote, at
http://valentijn.sessink.nl I'm writing about getting a Walkera sim working with Heli-X. One of the things that are to be fixed is that HELI-X/libs/lwjgl/ contains a "linux" directory that should be called "linux-i586". Also, you might want to add the LWJGL-switches to the FAQ, as it took me a couple of hours to find them back (there's only one posting where you refer to them, but they could be useful for other people, too
If I can be of help with this documentation, please let me know.